![3dsimed sscale 3dsimed sscale](http://www.sim-garage.co.uk/wp-content/uploads/a200cf32aa1157df2d9fc9bea1a6c6fe.png)
The only things I'd still need to get done are the shadow, collision and LOD models. Rear wing, front wing, wheels, everything works fine. I have all the parts in there, cockpit interior, details, pedals. The class of '82 has received yet another new student, however for the first round only. Other than that, here's a first look at the (still unfinished) inside of an Alfa-Romeo Tipo 179D.
#3dsimed sscale plus#
On the outside, I placed placeholder mirrors since they don't serve any function on the swingman view anyway, plus the same method was used on the GPC 179. Is there anything I did wrong in the conversion process? I mean, I took the cockpit mirrors from the 179_cockpit gmt which has nothing to do with the way the car looks like from the outside, and repositioned them to fit on the car when looked at from the driver's perspective. I had to comment out the last three things in the RPMLED section of the cockpitinfo ini because otherwise my game would just crash without any errors in the trace file. Neither do the gauges work, or even show up. (given that the car is basically a GPC79 car, I also used the GPC79's cockpit-info data except for the digital stuff which.i don't think is really needed anyway) Now, about the cockpit gauges and the mirrors.Įven though I've got all the textures in the Alfa179D_tex.mas and the following entries in the respective files, AKA the GEN and the cockpit_info file.
#3dsimed sscale full#
Thanks in large part (actually, full credit) to Alberto Ibanez and David Sabre for helping me out with some graphical/physical trouble with the car, namely the wobbly tyres and the sagging/broken suspension, the only thing I'm having to work on is the driver/helmet 3D model, the dashboard, mirrors, basically the cockpit interior with the little details and then.the LOD models, of which the Alfa 179D has/is going to have three.
![3dsimed sscale 3dsimed sscale](https://i.ytimg.com/vi/kJQ4r70zj6U/maxresdefault.jpg)
![3dsimed sscale 3dsimed sscale](http://sim-garage.co.uk/wp-content/uploads/2016-10-05_13-03-08.jpg)
Now, so far I'm pretty happy with the Alfa-Romeo.
#3dsimed sscale mod#
And hopefully give me some advice on what to do if the issue re-appears, namely when I start working on the Brabham BT49D, which I also have to "take" from the GPC79 mod and slap GP4 textures on it, and swap the 1979 tires with 1982 ones. I contacted David Sabre about it with all the things I've found out so far, and I hope he can help me with that. The real problem I have at the moment is the 3D model being just.right but wrong. I did fit all the parts correctly by making a sort of template of the wccarbody material mapping using blender, and then I fit the parts of the GP4 liveries to that mapping, so they fit like a charm. As I said in an earlier post, the GP4 car and the GPC79 car share the same UV mapping, so to say. Oh don't worry about the textures, they're fine. Alberto Ibañez wrote: I come late for this one, but regarding the weird textures after converting from GP4, study carefully where the parts appear because it is not uncommon that the mapping requires a 90º or 180º degree rotation (Or mirroring) of the texture for the use after converting to another format.